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Hong Kong Mahjong Scoring — Complete Faan Table

Faan (番) is the scoring unit in Hong Kong Mahjong. Each winning hand earns faan based on its composition — the more difficult or rare the pattern, the higher the faan value. Most tables require a minimum of 3 faan to declare a win, with a limit of 10–13 faan (maximum payout) depending on house rules.

Hong Kong Mahjong tiles on a green felt surface

Complete HK Mahjong Faan Scoring Chart

Below is the standard faan table used in most Hong Kong Mahjong games. Faan values can be combined (e.g. Half Flush + All Pungs = 6 faan). "Limit" hands pay the maximum regardless of the computed total.

Hand NameChineseFaanDescription
All Chows (Ping Wu)平胡1All four melds are chows (sequences), no honor pungs/kongs. The most basic winning pattern.
Concealed Hand門前清1Win without having called any chow, pung, or kong from discards (all melds formed in hand).
Self-Drawn Win自摸1You complete your winning hand by drawing the final tile yourself from the wall.
Pung/Kong of Dragons箭刻1A pung or kong of any dragon tile (Red 中, Green 發, or White 白).
Seat Wind Pung/Kong門風1A pung or kong of your own seat wind (East/South/West/North depending on your position).
Prevailing Wind Pung/Kong圈風1A pung or kong of the current round wind (often East in the first round).
No Flowers無花1You hold no bonus flower or season tiles at all (when flower tiles are in play).
Voided Suit缺一門2Only two of the three suits appear in your hand (one suit is entirely absent). Some tables award 2 faan.
Half Flush (Mixed One Suit)混一色3All tiles from a single suit plus honor tiles (winds and/or dragons). No other suits.
All Pungs對對胡3All four melds are pungs or kongs — no chows at all.
Small Three Dragons小三元5Pungs/kongs of two dragon types plus a pair of the third dragon.
Full Flush (All One Suit)清一色7Every tile in your hand belongs to a single suit — no honors at all. A classic high-scoring hand.
Great Three Dragons大三元8Pungs or kongs of all three dragons (Red, Green, White). A powerful and rare hand.
Small Four Winds小四喜8Pungs/kongs of three wind tiles plus a pair of the fourth wind.
All Honors字一色10Every tile is an honor (winds and dragons only). No suited tiles at all.
Great Four Winds大四喜10Pungs or kongs of all four winds (East, South, West, North). Extremely rare.
Thirteen Orphans十三幺LimitOne of each terminal (1 and 9 of each suit) and one of each honor, plus one duplicate. A special hand.
All Kongs十八羅漢LimitFour kongs plus a pair (18 tiles). Incredibly rare — an automatic limit hand.
Heavenly Hand天胡LimitThe dealer (East) wins on the very first draw — a complete hand from the initial deal.
Earthly Hand地胡LimitA non-dealer wins on their very first draw (before any claims have been made).

Visual Examples of Common Faan Hands

All Chows / Ping Wu (平胡) — 1 Faan

Four sequences plus a pair. The most basic winning hand.

1 Bamboo2 Bamboo3 Bamboo|4 Dots5 Dots6 Dots|7 Characters8 Characters9 Characters|1 Dots2 Dots3 Dots|5 Bamboo5 Bamboo

Half Flush / Mixed One Suit (混一色) — 3 Faan

All tiles from one suit plus honor tiles.

1 Dots2 Dots3 Dots|4 Dots5 Dots6 Dots|7 Dots8 Dots9 Dots|Red DragonRed DragonRed Dragon|East WindEast Wind

Full Flush / All One Suit (清一色) — 7 Faan

Every tile from a single suit — no honor tiles.

1 Characters2 Characters3 Characters|4 Characters5 Characters6 Characters|7 Characters8 Characters9 Characters|1 Characters1 Characters1 Characters|5 Characters5 Characters

Great Three Dragons (大三元) — 8 Faan

Pungs or kongs of all three dragons.

Red DragonRed DragonRed Dragon|Green DragonGreen DragonGreen Dragon|White DragonWhite DragonWhite Dragon|3 Bamboo4 Bamboo5 Bamboo|9 Dots9 Dots

How Faan Scoring Works

When a player declares a winning hand, the total faan is calculated by adding up all applicable scoring elements. Multiple faan categories can stack — for example, a concealed All Pungs hand in a single suit would combine Concealed Hand (1) + All Pungs (3) + Full Flush (7) = 11 faan.

Minimum Faan to Win

Most Hong Kong Mahjong groups play with a 3-faan minimum. This means you cannot declare a win unless your hand totals at least 3 faan. A simple All Chows hand (1 faan) would need additional scoring elements like self-draw, concealed hand, or a dragon pung to qualify.

Maximum / Limit Hands

Hands that reach the agreed-upon maximum (commonly 10 or 13 faan) pay the limit — the highest possible payout. Some hands like Thirteen Orphans and Heavenly Hand are automatic limit hands regardless of faan calculation.

Faan-to-Points Conversion

The actual payment is typically calculated by doubling a base amount for each faan. Common base amounts vary by table, but the principle is the same: more faan = exponentially higher payout. For example, with a

base: 3 faan = $8, 5 faan = $32, 7 faan =
28.

Frequently Asked Questions

How many faan do you need to win?

Most Hong Kong Mahjong tables require a minimum of 3 faan to declare a winning hand. Some casual games lower this to 1 faan, while competitive settings may use 5. Always agree on the minimum before the game starts.

What is the highest scoring hand?

The highest scoring hands are "limit hands" that automatically pay the maximum. These include Thirteen Orphans (十三幺), Heavenly Hand (天胡), Earthly Hand (地胡), Great Four Winds (大四喜), All Honors (字一色), and All Kongs (十八羅漢). In a standard game capped at 13 faan, these all pay the same maximum amount.

Can faan values stack?

Yes — most faan categories are additive. A hand that qualifies for multiple scoring patterns has all applicable faan values summed together, up to the table's limit.

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