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How Rare Are Mahjong Special Hands? — Real Player Data

The gap between special hands is enormous: most active players have won a Half Flush, while limit hands like Thirteen Orphans and Nine Gates are achieved by only a tiny fraction of players — many never see one. Here are the actual figures from our platform.

Based on 2,044 registered players · Updated 8 August 2026

Special hands, rarest first

HandFaanPlayers who have won itShare of players
Heavenly Hand 天胡 · concealed only13Not yet achieved
Great Winds 大四喜13Not yet achieved
Great Dragons 大三元8Not yet achieved
Small Winds 小四喜6Not yet achieved
Nine Gates 九蓮寶燈 · concealed only1010.05%
Thirteen Orphans 十三幺 · concealed only1320.1%
Small Dragons 小三元560.29%
Ruby Dragon 紅寶龍10100.49%
Pearl Dragon 珍珠龍10100.49%
Jade Dragon 翡翠龍10110.54%
Seven Pairs 七對子 · concealed only4763.72%
Full Flush 清一色6834.06%

For comparison — everyday hands

Everyday hands are achieved by a far larger share of players — the contrast is what puts the special hands in perspective.

HandFaanPlayers who have won itShare of players
Chicken Hand 雞糊040519.81%
Self-Drawn Win 自摸132816.05%
All Pungs 對對胡31758.56%
Half Flush 混一色31547.53%

How this data is measured

The figures come from achievement badges earned in online Beginner and Advanced games, recompiled every 24 hours. The denominator is all registered players.

How to read it: this is the share of players who have won the hand at least oncenot the probability of it occurring in a given game. A player with five hundred games has far more opportunity than one with three, and the denominator includes players who never won a game. This page answers "how many people have done it", not "how likely is it this hand".

For context, 625 players have won at least one online game (i.e. hold at least one badge).

Why some hands are almost never seen

Two structural reasons. First, each honour tile has only four copies — Great Dragons needs three each of Red, Green and White, so nine of just twelve tiles, none of which an opponent may pung away. Second, the concealed requirement: Thirteen Orphans, Nine Gates and Seven Pairs allow no claimed melds at all, so every tile must be self-drawn. That is dramatically slower, and most such hands are overtaken by another player's win or an exhausted wall.

Should you chase one?

Rare does not mean never worth chasing — what matters is when to commit and when to walk away. A hand is only worth pursuing when your opening tiles already qualify; switching mid-game usually lands you between two plans. The companion page lists the exact entry thresholds and abandon signals:

Frequently asked questions

How rare is Thirteen Orphans?

Thirteen Orphans is among the hardest hands in mahjong: you must collect one of each of the thirteen terminals and honours with no claimed melds at all. On our platform the share of registered players who have ever won it is among the lowest of any hand — the table below gives the exact percentage.

What is the rarest mahjong hand?

Generally the hands that must stay fully concealed (Thirteen Orphans, Nine Gates, Seven Pairs) and those needing all four winds or all three dragons (Great Winds, Great Dragons). With only four copies of each honour tile, one pung by an opponent can kill the hand outright.

How is this data calculated?

The figures come from achievement badges our players earn in online Beginner and Advanced games, refreshed every 24 hours. Important: this is the percentage of registered players who have won the hand at least once — not the per-game probability. Players with more games have more opportunity to have earned it.

Related pages

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